PINBALL
Cartridge Instructions
(For 1 or 2 Players)

OBJECT OF THE GAME

Outscore an opponent. Or top your own best pinball score! There are three screens
each with a different playing set-up. You try to work your way up from screen to
screen on the same ball. Get careless and you fall back again! Five balls each
turn. Extra ball and bonus points for the Big Winners! Aim for targets, bounce
off the bumpers. As in Arcade Pinball, the trick is to keep each ball ringing up
points as long as you can!

YOUR CONTROLS

1, 4, 7, CLEAR: Left flippers
3, 6, 9, ENTER: Right flippers

UPPER SIDE ACTION KEYS: All flippers
LOWER LEFT SIDE ACTION KEY: Left flippers
LOWER RIGHT SIDE ACTION KEY: Right flippers

DISC: Pull plunger (bottom) / bump (top)

TOP OF DISK: Press Disc top once to bump the "machine." Careful! Bump once too
often and it's a TILT! You lose your turn & bonus points earned. Screen border
turns purple!

BOTTOM OF DISC: Press lower part of Disc to pull plunger back, take your shot.
The longer you hold Disc down, the faster ball goes! (In 2nd & 3rd playing
screens there is no plunger.)

TO INTERRUPT GAME: press 1 and FREEZE (9) on either keypad.

TO START UP AGAIN: press ANY control.

DEMO MODE - GAME PLAYS ITSELF

When game title appears on your TV screen, DON'T DO ANYTHING. Game will shoot
balls, hit targets, ring up points all by itself.

To end DEMO, press ANY control, any time. Screen will read: "SELECT 1 or 2
PLAYERS."

* To play for top score against yourself, press Key 1...and press ENTER.

* For the two player game, press Key 2...and press ENTER.

Start playing for REAL!

CARTOON ANIMALS: Cartoon animals at screen bottom tell you who's up. When left
animal blinks, it's the left player's turn, etc. In the two layers game, PLAYERS
ALTERNATE after each ball.

"WHAT BALL IS IT?" Digital display tells you which ball you're playing of the
five you started with. On the BLUE Screen, you can win and EXTRA ball and more
chances to score extra points! (Number display will turn RED.)

"GAME OVER!" Whenever you lose al five balls -- drained away, out of play --
that's it! Final score totals will appear. Your TOP SCORE will show on the title
screen after pressing RESET.

LET'S PLAY!

1. TOUCH ANY key to end DEMO.

2. ANSWER "Select 1 or 2 Player". Press 1 or 2.

3. Press ENTER to start the game.

4. Use DISC bottom to SHOOT BALL. FLIPPER KEYS or SIDE BUTTONS work the FLIPPERS.
Use DISC top to BUMP. (Watch out for "TILTS"!)

5. Try to keep each ball in play as long as you can!

6. When it's "GAME OVER", press ANY side action BUTTON to bring up title. Then
press ANY key to bring up "SELECT 1 or 2 PLAYERS".

GREEN SCREEN - LOWEST LEVEL

On the green screen you score points all these ways: Hit the spinners, bumpers &
tombstone targets. Shoot the ball into the notches near the center of the screen
for another way to boost your totals.

Hitting the bumpers adds speed to the ball & extra points. When bumpers are lit,
you get even more points! Hit each pair of drop targets to light a bumper. Make
blue gate swing by shooting ball through it.

TO UP YOUR SCORE...

* Aim for the upper PURPLE targets.

* Aim for bumper notches to make both cartoon animals appear. This also causes
lane guards to appear, blocks the ball from "draining" away. Ball will carom back
into action, keep ringing up points 3 times more! Each lane guard can be hit 3
times before it disappears. Guard turns RED when only 1 hit is left. Get ball
into notches AGAIN and you get 3 more guard rebounds!

* Knock down a Tombstone Target in upper left corner and win a bonus! Knock down
ALL Tombstone Targets and you send the ball into a GOLD MINE! Ball turns GOLD.
All points from then on count DOUBLE!

Play continues until the ball "drains" down & away and you lose it out of play.

TO MOVE UP TO RED SCREEN: Work up from screen to screen on the SAME ball.

1. Shoot ball through both V-shaped lanes at screen top.

2. WHITE CUP will appear. Shooting same ball in to the WHITE CUP automatically
moves you up to the NEXT (RED) LEVEL for EXTRA SCORING chances!

RED SCREEN - MIDDLE LEVEL

Red screen play will give you even more chances to score extra points & build
your game totals. Hit bumpers to add velocity & extra points - still more when
lit.

TO UP YOUR SCORE...

* Take careful aim and spell out " P I N B A L L" in the upper lanes with your
shots.

* Knock down Twin Drop Targets, light CARTOON CRITTER & CUP.

* Knock down QUARTET DROP TARGETS to activate MOVING TARGET. Hit MOVING TARGET
within ten seconds and win 25,000 points!

* Shoot ball into CLAW:

1st time: one bumper lights up
2nd time: another bumper lights up
3rd time: third bumper lights up

TO MOVE UP SCREEN:

1. Hit TWIN drop targets at upper screen right. This makes WHITE CUP appear.

2. Shoot same ball into WHITE CUP. (Lighted arrows guide your aim.)

BLUE SCREEN - TOP LEVEL

You've made it the Big League! The Blue Screen will offer the highest chance of
all to roll up points, IF you're a sharp enough shooter. Bonus opportunities and
point multipliers really pay off on the Blue Screen!

TO UP YOUR SCORE...
* Aim for the URANIUM bumper.
* Aim for the NUMBERED bumpers.
* Knock down the SIDE red drop targets.
* Knock down the TOP red drop targets.
* Knock down YELLOW drop targets.
* Work the PINK flip-up targets.

WIN AN EXTRA BALL! Knock down YELLOW drop targets 5 times in a row with the SAME
ball. WHITE CUP will appear. Shoot the ball into the WHITE CUP.

SCORING

GREEN SCREEN - LOWEST LEVEL

Purple Targets: 20 points
Blue Gate (each time it spins): 10 points
Triangle Bumper: 30 points
Mushroom Bumpers: 50 points / when lit: 200 points
Side Drop Targets: 100 points / all 4 down: 1 bonus
Tombstone Targets:
      1st hit: 100 points + 1 bonus
      2nd hit: 200 points + 1 bonus
      3rd hit: 300 points + 1 bonus
      4th hit: 400 points + 1 bonus
      5th hit: 500 points + 1 bonus
      6th hit: 600 points + 1 bonus
      7th hit: 700 points + 1 bonus
      All 7 down: 1 multiplier
Gold Mine (turn ball gold, double score each hit): 100 points
Ball into Notch: 50 / if no lane guard, same side: 1 bonus
Ball into White Cup: 4000 points

GREEN SCREEN - MIDDLE LEVEL

Alternating letters B A L L (when lit): 50 points
Spell out P I N B A L L (all letters lit): 1 multiplier
Green bumpers: 50 points
Twin Drop Targets: 300 points / both down: 2 bonuses
Quad Drop Targets: 300 points + 1 bonus
Ball into Claw
      1st time: 1000 points
      2nd time: 2000 points
      3rd time: 3000 points + 1 bonus + 1 multiplier
Mushroom bumpers: 50 points / when lit: 200 points
Moving Target: 25000 points + 1 multiplier
Ball into White Cup: 7000 points

BLUE SCREEN - TOP LEVEL

Gray Bumpers: 50 points
Uranium Bumpers: 200 points
Numbered Bumpers: 1000 points times number on bumper
Side Red Drop Targets (each set): 1000 points + 3 bonuses
Top Red Drop Targets (all 4 down): 1000 points + 4 bonuses + 1
multiplier
Yellow Drop Targets (all 4 down): 1000 points + 4 bonuses
Pink Flip-Up Targets: 200 points
 All 4 down any order: 5000 points + 4 bonuses
 All 4 down LEFT TO RIGHT: 50000 points + 4 bonuses + 1 multiplier
 (increases numbered bumper value by 1)
Ball in White Cup: EXTRA BALL
      2nd time: AWARD BONUS

BONUSES & MULTIPLIERS

The small numbers that go up on your screen during game play are for BONUS
(screen right) and point MULTIPLIERS (screen left.) They won't be counted in
until your turn (that ball) is over. At the END of your turn, BONUS and
MULTIPLIERS will affect your score!

For example: Let's say you've earned 650 points shooting the ball. If you have
ALSO won 4 BONUS numbers and 2 MULTIPLIERS, your TOTAL SCORE would then be 8,650
points! (1000 x 4 x 2 plus 650.)

BONUS NUMBER cannot get bigger than 30 times.

MULTIPLIER cannot get bigger than 5 times.

BUT if you get ball into the WHITE CUP twice on the BLUE screen, BONUS &
MULTIPLIERS will be awarded immediately. No waiting! This is the AWARD BONUS!
Extra scoring opportunity!

REMEMBER: Bump too often and & it's a TILT! BONUS POINTS will be LOST!

Watch the DEMO a couple of times. It's worth it to get a feel for the finer
points of this game.

Don't just fire away. Learn to TRAP the ball with one of the flippers. Cradle the
ball until you can control it. Now you can AIM your shots & make them count.

At the start, playing on the GREEN screen, the first thing to do is get the ball
into both notches. That drops LANE GUARDS, keeps ball in play longer, not
"drained" away.

Shoot your way up to the higher levels right away! RED & BLUE screens have the
real scoring action. Go for it from the first ball!

Have a game PLAN. The way to score big in INTELLIVISION Pinball is to start a
string. Knock down a whole series of targets or set up a chance at the high-
scoring moving target. Build points totals with a scoring sequence.

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(c)1983, 1998 Intellivision Productions, Inc.

