LEARNING FUN I
Cartridge Instructions
(For 1 or 2 Players)

TO BEGIN

Turn POWER switch OFF and insert LEARNING FUN cartridge. Turn POWER ON and press
RESET. Press any KEY or the DISC.

Select MATH MASTER or FACTOR FUN by pressing either 1 or 2.

MATH  MASTER

STARTING THE GAME

Player 1 chooses how many problems he or she will answer during the game. Use the
numbered buttons on the LEFT hand controller to type a number from 1 to 99, then
press ENTER.

Player 1 then chooses the DIFFICULTY LEVEL of the problems by typing in a number
from 1 to 18 (1 is easiest), then pressing ENTER.

Player 2 then chooses his or her number of problems and difficulty level using
the RIGHT hand controller.

By allowing each player to choose his or her own number of problems and
difficulty level, two players of different skills or ages can play at the same
time.

TO PLAY BY YOURSELF, press 0 and then press ENTER on the RIGHT hand controller
when the game asks for Player 2's number of problems.

GAME PLAY

You are a gorilla strolling along the banks of a river. Your path is suddenly
blocked by an animal! Under the animal is a math problem. You must solve the
problem correctly in order to continue your walk.

Using the hand controller buttons, type in the answer IN REVERSE ORDER, the same
way you would if solving the problem with paper and pencil. For example, if the
problem were 8 + 4, you would press

2 then 1 then ENTER to correctly answer 12. You will find that typing the numbers
in reverse order will make it easier for you to solve difficult problems.

If you make a mistake while typing in an answer, you can correct it by pressing
CLEAR. Your answer so far will be erased and you can start over. You cannot press
CLEAR after you have pressed ENTER.

Get the answer right and you can go around the animal. Get it wrong and you will
hear a buzz. Your path remains blocked. The correct answer will appear in BLUE.
To see your (incorrect) answer, press and hold the DISC; your answer will be
shown in WHITE. Press  ENTER to jump into the river. You will continue on your
way in the water.

Whether on land or in the river, you will again be blocked by an animal with a
new problem to solve.

Player 1 answers problems on the LEFT side of the screen (for the BLACK gorilla)
using the LEFT hand controller. Player 2 answers problems on the RIGHT side of
the screen (for the YELLOW gorilla) using the RIGHT hand controller. Players can
enter answers at the same time.

If you entered 0 for Player 2's number of problems, the yellow gorilla will stay
in one place throughout the game, cheering when you get answers correct.

SCORING

Your score appears above your gorilla. There are 2 numbers. The first number
shows how many problems you have answered correctly. The second number shows how
many problems you have answered so far. For example, if you have answered 5
problems and gotten 4 of them right, your score would be 4 / 5.

END OF GAME

The game continues until both players have answered all their problems (you each
chose your number of problems before the game started).

After your last problem, your time appears under your score. This is the number
of minutes and seconds it took from the time you answered your first problem
until you answered your last problem.

Try to improve your score and take less time!

To play again, press any SIDE ACTION KEY. The LEARNING FUN I title screen will
appear.

FACTOR FUN

STARTING THE GAME

Choose a difficulty level from 1 to 7 using the LEFT hand controller and press
ENTER. Both players play at the same difficulty level.

Choose number of players (1 or 2) using the LEFT hand controller and press
ENTER.

Choose the number of rounds (1 to 99) using the LEFT hand controller and press
ENTER.

The game begins.

GAME PLAY

You are a gorilla sitting at an adding machine. A number appears above you. This
is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on
the difficulty level). Your task is to add, subtract, multiply, and divide the
white numbers to reach the Target Number.

Select a number by typing it on your hand controller, then pressing ENTER. Choose
a math operation (+, -, x, or  /) by pressing a number from 1 to 4 (these are
shown at the bottom of the screen). Then select a second number and press ENTER.
The result of the operation on the two numbers you selected is shown. This result
can then be used along with an operation and a new number to get a new result.

For example, if the Target Number is 47 and the numbers below you are 1, 2, 5,
and 18, you could select 18 + 5 to get 23, x 2 to get 46, and +1 to get 47. You
would do this by pressing: 1, 8, ENTER, 1 (this is the +), 5, ENTER, 3 (x), 2,
ENTER,   (+), ENTER.

You MUST use each number EXACTLY ONE TIME.

Selecting a number that would, with the operation previously chosen, result in a
fraction, a number less than 1, or a number greater than 999, IS NOT ALLOWED and
will merely cause a nasty BUZZ.

If you make a mistake, press CLEAR. CLEAR erases the previous step. You can press
CLEAR repeatedly to back up as far as you need.

Sometimes it is not possible to hit the target number exactly! In that case, get
as close as you can AS LONG AS you are within 3 of the target.

When you have used all the numbers and have reached the target number or are as
close as you can get, press ENTER to indicate you have arrived at your answer.
You must be within 3 numbers of the target before pressing ENTER.

FOR A ONE PLAYER GAME

A clock appears at the top of the screen, indicating the amount of time you have
for this round (the amount of time depends on the difficulty level).

When the target number appears, the clock starts counting down, one second at a
time. It counts down until you have used all the numbers and pressed ENTER, or
until it reaches 0. If you arrive at an answer and press ENTER before the clock
reaches 0, you WIN THE ROUND.

Note: When you select a number, it turns BLACK, showing that you cannot choose it
again.

FOR A TWO PLAYER GAME

A clock appears at the top of the screen, indicating the amount of time you have
for this round (the amount of time depends on the difficulty level).

When the target number appears, clocks appear above each gorilla, counting up,
one second at a time. They count up until a player has used all the numbers and
pressed ENTER, or until it reaches the number on the center clock,

If the first player to arrive at an answer and to press ENTER has hit the target
number exactly, he or she WINS THE ROUND.

If the first player to arrive at an answer and to press ENTER has NOT hit the
target number exactly, the clock stops for the first player BUT the second player
can continue playing until his or her clock runs out. If the second player comes
closer to the target number, the SECOND player wins the round. Otherwise, the
FIRST player wins.

Note: When Player 1 selects a WHITE number, it turns YELLOW, showing that Player
1 cannot now choose it, but Player 2 can. When Player 2 selects a WHITE number,
it turns BLACK, showing that Player 2 cannot now choose it, but Player 1 can.
When Player 1 selects a BLACK number, or Player 2 selects a YELLOW number, it
turns TAN, meaning NEITHER player may now choose it.

SCORING

Your score appears above your gorilla. You receive 50 points for WINNING THE
ROUND. You also receive 1 point for every 4 seconds you had left (TIME BONUS) and
points based on how close you came to the target number (DISTANCE BONUS): 100
points if you hit the target exactly, 50 points if off by 1, 25 points if off by
2, and 15 points if off by 3.

END OF GAME

The game continues for the number of rounds you selected.

In a 2 player game, the winner is the one with the higher score.

To play again, press any SIDE ACTION KEY. The LEARNING FUN I title screen will
appear.

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©1987, 1998 Intellivision Productions, Inc.




