ROYAL DEALER
Cartridge Instructions
(1 Player vs. The Computer)

Pull up a chair and join the party! Your computer-controlled opponents are ready
to take you on, in four card game classics -- Crazy Eights, Rummy, Gin Rummy and
Hearts. Computer shuffles the deck and deals. Your choice of 1, 2 or 3 poker-
faced ladies play the opposing hands. You provide the peanuts and chatter. The
computer provides the challenge.

WHEN YOU SEE THE GAME TITLE, PRESS THE DISC TO SEE YOUR GAME CHOICES.

1. Select a game by pressing the number key for that game. Then press ENTER.

GIN RUMMY -- Game starts automatically since you can only play against one
opponent.

ALL OTHER GAMES -- Select number of opponents.

2. Press one of the number keys to select number of computer-controlled
opponents.

CRAZY EIGHTS: Select 1, 2 or 3 opponents
RUMMY: Select 2 or 3 opponents
HEARTS: Select 2 or 3 opponents

Then press ENTER. Game starts automatically.

Use the CLEAR key, before pressing ENTER, to change either game selected or
number of opponents. After you have pressed ENTER, changes can be made by
pressing RESET on the game console and starting over.

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GENERAL FEATURES (ALL GAMES)

TO SELECT A CARD FROM YOU HAND, press the right or left side of the DISC, until
the card you want turns a bluish color.

TO REARRANGE A CARD WITHIN YOU HAND, press the DISC to select the card, then
press REARRANGE (the LOWER RIGHT SIDE BUTTON). The selected card will move up,
out of your hand. Use the DISC to move it above the desired position. Then press
the REARRANGE button again. The card will drop back down into your hand.

[NOTE: Due to a bug in the program, YOU SHOULD ONLY REARRANGE YOUR CARDS BEFORE
PLAYING OR DISCARDING A CARD FROM YOUR HAND. Rearranging cards at other times can
CRASH THE PROGRAM.]

Your score is white. Other players' scores match the color of their clothing.

Computer deals all hands as soon as the game starts. Your hand is dealt facing
you. You do not see opponents' hands during game play.

If one of you opponents has first play, she makes her play immediately. If you
have first play, nothing happens until you make your play.

All games continue until one player accumulates 100 points. When a game is
completely over, you can see the game choices again by pressing the RESET button
on the game console or the CLEAR key on the hand controller. If you want to play
the same game again, just press the ENTER key on the hand controller.

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CRAZY EIGHTS

(For 1 to 3 opponents)

OBJECT OF THE GAME

To get rid of all cards in your hand, before any of your opponents do so.

GAME PLAY

Each player is dealt 5 cards (7 cards if playing against only one opponent). The
remainder of the deck is placed face-down on the table, with the top card FACE-UP
beside it. This is called the UP CARD.

On your turn, you may discard 1 card from your hand, IF YOU CAN MATCH THE UP CARD
IN EITHER SUIT OR RANK. Example: if the up card is the 6 of Diamonds, you may
discard any 6 or any Diamond. Your discard becomes the new up card.

EIGHTS ARE WILD and may be used to match any card. If you play an 8, you must
declare which suit you want the 8 to represent. Example: you may discard the 8 of
Hearts and declare it the 8 of Clubs. The next player must match the suit of
Clubs or play another 8.

IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW FROM THE DECK, until you
receive a matching card. If you have 15 cards in your hand and still cannot
discard, you may PASS.

SCORING

The first player to "go out" (get rid of all cards in his or her hand) gets 20
POINTS plus 1 POINT for every card remaining in each opponent's hand. The game
continues until 1 player accumulates 100 points. That player wins. A GAME always
includes more than 1 round or "hand."

GAME CONTROLS

These are the controls you will use in Crazy Eights:

TO SELECT A CARD, press the DISC. (Details under GENERAL FEATURES, above.)

TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer will not let you
discard an unmatching card.

TO DRAW A CARD FROM THE DECK, press the DRAW (LOWER LEFT SIDE) button. Be careful
not to press DISCARD instead of DRAW.

TO DECLARE A SUIT, after discarding an 8, press the desired SUIT key -- 5 =
HEARTS, 7 = CLUBS, 9 = DIAMONDS, 0 = SPADES -- then the ENTER key. You may change
the suit, by pressing a different Suit key, BEFORE you press Enter.

TO PASS, if you have 15 cards and still cannot discard, press the PASS (8) key.

TO REARRANGE THE CARDS IN YOU HAND, see directions under GENERAL FEATURES, above.
This is probably unnecessary in a game of Crazy Eights.

SCREEN FEATURES FOR CRAZY EIGHTS

Below each player's score is the number of cards in that player's hand. This
number changes as the player draws from the deck or discards.

Your opponents take their turns automatically. When it is your turn to play, you
will hear a musical tone.

At the end of a hand, screen shows all total scores so far and cards remaining in
all losing players' hands. This display remains on screen until you BEGIN THE
NEXT HAND BY PRESSING THE DISC.

Game play continues until 1 player reaches 100 points (or until you press RESET
to start over).

STRATEGY

Try to determine which suits your opponents are playing. Keep an eye on the
number of cards remaining in each opponent's hand (displayed beneath game score).
If an opponent comes close to going out, try to change the suit of the face-up
card to one which that opponent does not have.

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RUMMY

(For 2 to 3 opponents)

OBJECT OF THE GAME

To accumulate 7 cards (with an 8th card to discard) that can be arranged in runs
and/or sets.

RUN -- 3 or more consecutively ranked cards of the same suit. Example: 9, 10, J,
Q. ACE IS LOW!

SET -- 3 or 4 cards of the same rank. Example: 3, 3, 3.

A winning hand may contain one long run, or 2 combinations of runs and/or sets.

GAME PLAY

Each player is dealt 7 cards. The remainder of the deck is placed face-down on
the table, with the top card FACE-UP beside it. This is called the UP CARD. When
there is more than 1 card in the up card stack, only the TOP card is considered
the up card.

When it is your turn, you may either draw from the deck or take the up card. You
may not draw any card below the up card. You may only draw 1 card per turn.

To complete your turn, you must discard 1 card from your hand. You must always
have 7 cards in your hand.

When you believe you have a winning hand, select a final discard and DECLARE GIN.

SCORING

The first player to legally declare Gin receives 20 points for that round or
"hand."

If a player ILLEGALLY declares Gin (does not have a winning hand), all other
players receive 20 points.

The game continues until 1 player accumulates 100 points. That player wins. A
game always includes more than 1 hand.

GAME CONTROLS

These are the controls you will use in Rummy:

TO SELECT A CARD, press the DISC. (Details under GENERAL FEATURES, above.)

TO TAKE THE UP CARD, press the UP CARD (1) key. Computer will not let you take
more than 1 up card.

TO DRAW FROM THE DECK, press the DRAW (LOWER LEFT SIDE) button. Computer will not
let you draw more than 1 card from the deck.

TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer will not let you
discard more than 1 card from your hand.

TO DECLARE GIN, when you believe you have a winning hand, press the DECLARE GIN
(3) key instead of the DISCARD button.

TO REARRANGE THE CARDS IN YOUR HAND, see directions under GENERAL FEATURES,
above.

SCREEN FEATURES FOR RUMMY

Computer automatically deals 7 cards to each player at the start of each hand in
the game. If one of your opponents has the first play, she will make her play
immediately. If you have the first play (and each time it is your turn to play)
you will hear a musical tone.

At the end of a hand (either you or one of your opponents declares Gin), the
screen shows each player's hand and game score so far. The word GIN! appears next
to the winning hand, in the winning player's color. This display remains on
screen until you BEGIN THE NEXT HAND BY PRESSING THE DISC.

Game play continues until 1 player reaches 100 points (or until you press RESET
to start over).

STRATEGY

Notice which Up cards your opponents draw and which cards they discard. These
cards are clues to your opponents' hands. Try to remember which cards are below
the Up card, so that you don't attempt to build a set or run that requires one of
these cards. Once a card is "buried" below the Up card, it is unavailable for
play.

NOTE: If the entire deck is drawn before any player declares Gin, the computer
will reshuffle the cards below the Up card and replace the deck, face-down.

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GIN RUMMY

(1 opponent)

Gin Rummy is played exactly the same as Rummy, with 2 exceptions:

1. You have only 1 opponent.

2. Each player is dealt 10 cards instead of 7. Rules, controls, screen features
and scoring are the same as in Rummy.

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HEARTS

(For 2-3 opponents)

OBJECT OF THE GAME

To avoid taking points. Each card in the suit of Hearts is worth 1 point. The
Queen of Spades is worth 13 points. All other cards have no point value. ACE IS
HIGH!

GAME PLAY

The entire deck is dealt, so the number of cards each player receives depends on
the number of players.

At the start of each hand, you MAY be instructed to pass 3 cards to the player on
your left, on your right or across from you. When you pass 3 cards, you
automatically receive 3 cards from another player.

Each hand consists of a series of TRICKS. To form a trick, each player lays down
(plays) one card. In a 3-player game, the 3 of Clubs automatically leads off the
first trick. In a 4-player game, the 2 of Clubs leads off. The player to the left
must then play a card of the same suit, if possible. If this is not possible, any
non-point card may be played. (You cannot play a point card on the first trick,
even if you have no cards in the opening suit.) Highest ranking card of the SUIT
LED takes the trick. Player taking the trick gets the points for any point cards
in the trick.

The player who takes a trick leads off the next trick with any card from his
hand. A hand continues until all cards have been played. You cannot LEAD Hearts
until they are broken. (That is, until someone plays a Heart or the Queen of
Spades on a trick in which another suit has been led.) The only exception to this
rule occurs if you have ONLY hearts in your hand, no points have been taken in
the game, and it is your lead.

SCORING

At the end of a hand, each player's points are counted and added to his or her
game score.

1 point for each card in the suit of Hearts.

13 points for the Queen of Spades.

"SHOOTING THE MOON" -- If you take ALL cards in the suit of Hearts PLUS the Queen
of Spades, you get 0 points and all other players get 26 points.

The game continues until 1 player accumulates 100 points. The player with the
LOWEST score at the end of the game, wins! A game always includes more than 1
hand.

GAME CONTROLS

These are the controls you will use in Hearts:

TO SELECT A CARD, press the DISC.  (Details under GENERAL FEATURES, above.)

TO PASS A CARD, select the card with the DISC. Then press either DISCARD (UPPER
SIDE) button.

TO PLAY A CARD, select the card with the DISC. Then press either DISCARD (UPPER
SIDE) button.

Your cards are automatically arranged in suits, so rearranging is unnecessary. If
you wish to rearrange your cards, see directions under GENERAL FEATURES, above..

SCREEN FEATURES FOR HEARTS

The deck is dealt automatically at the start of each hand. If you are to PASS 3
CARDS at the start of a hand, you will see instructions to do so. The computer
will automatically give your passed cards to the correct player. You will
automatically receive 3 cards from another player.

The 2 or 3 of Clubs will automatically be played to start the first trick, even
if you have the card. Your opponents will automatically play their cards. When it
is your turn to play a card, you will hear a musical note.

At the end of a hand, any points received will be added to each player's score.
The next hand will start automatically. There is no special score display. Game
play continues until 1 player accumulates 100 points (or until you press RESET to
start over). When any player reaches 100 points, the screen "freezes" at the end
of that hand, so you can see which player has the lowest score. That player wins!

STRATEGY

There are many strategies possible. If you have a strong suit of Hearts and the
Queen of Spades at the start of a hand, try to "shoot the moon". But remember
that you must take ALL Hearts AND the Queen of Spades, or you will end up with
unwanted points. If you do not have a strong suit of Hearts, try to avoid taking
points. However, if you see and opponent trying to "shoot the moon," take 1 point
trick and block the attempt.

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©1982, 1998 Intellivision Productions, Inc.
