A VIDEO GAME CARTRIDGE FROM
PARKER BROTHERS

FROGGER(TM)*

Under License From Sega Enterprises, Inc.

TM* designates a trademark of Sega Enterprises, Inc.  Rules (C) 1982, 1983
Parker Brothers, Beverly, MA 01915.  Printed in U.S.A.

FOR INTELLIVISION(R), TANDYVISION(TM) & SEARS SUPER VIDEO ARCADE(TM)


Leapin' Frogger!  Home may look like it's only a hop, skip, and a jump away,
but looks can be deceiving.  First, there's a dangerous highway to hop across,
full of cars and trucks.  Then there's a swirling river to leap, full of
frog-eating creatures.  How's Frogger going to get home safely?  By letting
you hop him on his way.  Guide Frogger safely through this perilous journey,
and you'll jump for joy!


OBJECT

The object of the game is to hop as many frogs to safety as you can -- and to
score the most points along the way!


SETTING THE CONSOLE CONTROLS

1. Make sure the cartridge is placed firmly into the cartridge slot.

2. Turn the OFF/ON switch to ON.

3. Press down the RESET button.  You'll see "Parker Brothers presents Sega's
Frogger" on the screen.

4. Press the ENTER button on the left controller.  You'll see "Players?"
Press 1 or 2, depending on whether you're playing a one- or two-player game.

5. Then you'll see "Level?"  Refer to the Game Selection Box for a description
of the game levels, then press the level number (1, 2, 3, or 4) that you want.

6. Press ENTER, and you're ready to start hopping!


PLAYING

You'll start the game with 5 frogs.  The first frog is shown on the sidewalk
below the traffic.  The remaining frogs are indicated by a number on the lower
left corner of the screen.


TIME BAND

You have only a limited amount of time to move Frogger from the sidewalk and
into a home bay, one of the blue, open-ended squares at the top of the screen.

Time is monitored by the time band, the black line located at the bottom center
of the screen.  You have approximately 30 seconds, or 60 "ticks" on the
cartridge timer, to move Frogger home.  If you run out of time before you get
Frogger home, you'll "splooch" him (lose him).  You'll hear a sound, then see
a skull and crossbones symbol on the spot where Frogger was when his time
ran out.

However, if yo utake Frogger home before the time band disappears, you'll see
"TIME," and the number of "ticks" you had left on the center of the sidewalk.
You'll score 10 points per remaining "tick" of time.


FROM SIDEWALK TO RIVERBANK

Frogger starts his perilous journey on the sidewalk, facing 4 lanes of cars
and trucks.  As soon as the music starts to play, you're ready to start Frogger
hopping!

Try to get Frogger through the lanes of traffic.  Traffic travels in
alternating directions and at different speeds, so be careful.  Frogger will
get "splooched" if he touches any part of a vehicle or is run over!


FROM RIVERBANK TO RIVER

Because Frogger can't swim in the river (the current is too strong), hop him
from one row of logs, turtles, or alligators onto the next in order to cross
it.

1. Logs: Frogger can hop from side to side on a log; he can also jump forward
and backward onto another floating object.  But he'll land in the river if he
leaps to the left or right off a log.

2. Turtles: The orange objects that float in the river are the turtles.
Frogger can hop on their backs as well as between a set of them (2 or 3 turtles
in a row).  He can jump forward and backward from a turtle onto another
floating object.  But he'll land in the river if he jumps to the left or right
off either of the end turtles.

3. Diving Turtles: These tricky turtles can float on the water and dive under
the water!  When they're orange, it's safe for Frogger to jump on their backs.
But once they turn brown, watch out!  That means they're getting ready to dive,
so hop Frogger onto another floating object fast!  If you're not quick enough,
Frogger will get "splooched."

But these turtles can't stay underwater forever.  When you see a set of brown
turtles suddenly appear on the screen, this means they're coming up for air.
They'll soon be changing from brown to orange, so Frogger will be safe on
their backs until they dive again.

While crossing the river, here are some other things to watch for:

1. Pink Frog: Occasionally you'll see a pink "lady" frog on a log.  Hop
Frogger onto the log and try to rescue her.  If you do, you'll hear a sound,
then you won't see the pink frog.  Now try to get Frogger home to safety.
When you do, you'll earn bonus points.

2. Alligators: There are alligators hiding in the logs.  But you'll know what
logs they're in because you'll see their heads poking out.  They'll snap their
jaws open and closed, just waiting for a tender Frogger morsel to jump their
way!  Frogger is safe on the log, but is a goner if he jumps onto the
alligator's jaws!

3. Floating Off-Screen: In lefels 1 and 2, Frogger can safely float off-screen.
However, Frogger will move slightly while he's off-screen, sometimes he'll
even reappear floating on top of the water!  He won't get "splooched" at this
time, but hop him to safety fast.

4. Snakes: Snakes will appear on the riverbank as the game gets more
difficult.  Don't hop Frogger onto any part of the snake or Frogger will get
"splooched."

5. Otters: The river otters are very fast swimmers, and they'll try to grab
Frogger off the end of a log, alligator, or row of turtles.  Keep Frogger
as far away from them as possible, or he'll get "splooched."


FROM RIVER TO HOME BAY

Successfully hop Frogger into a home bay, and he's safe and sound!  You'll
score points each time you bring Frogger home, and get bonus points each time
you bring 5 frogs home.

1. Jumping Home: Hop Frogger into a home bay when he's directly in front of
it.  If Frogger hits any part of the green shrubbery on the sides of home bay,
he'll get "splooched."

2. Occupied Home Bay: Frogger can't jump into a home bay that is occupied by
another frog.

3. Alligator's Head: If an alligator's head is showing in a home bay, it's not
safe for Frogger to jump in.  However, if the head is just beginning to show,
Frogger won't be harmed.

4. Fly: If you hop Frogger into a home bay while a fly is showing, Frogger
gets a free meal -- and you score extra points.


GAME DIFFICULTY

Each time you bring 5 frogs home, you'll hear a short tune.  Then the game
will continue at a more difficult game level with your remaining frogs.  The
speed of the cars and trucks will vary from lane to lane.  Traffic patterns
will change.  There will be fewer floating objects on the river, and the speed
of the objects will vary from fast to slow.  Frogger-eating snakes will appear
on the riverbank and otters will swim around in the river.


END OF GAME

The game ends when no frogs are left.

To Play Again: Press GAME RESET, then reselect the game level you want and
begin play.

NOTE: If, at any time, the screen goes blank, simply press the GAME RESET
button and begin play.


GAME LEVELS

Frogger has 4 game levels, all for one- or two-player action.  See the Game
Selection Box for game level variations.

Two-Player Games: The left player goes first; players then alternate between
turns.  Your turn ends when you lose a frog; you begin your turn again with
your remaining frogs.

The game ends once both players have lost all their frogs.


SCORING

In a one-player game, your score is displayed throughout the game on the
bottom left side of the screen.  In a two-player game, the left player's
is on the bottom left side of the screen; the right player's is on the
bottom right side of the screen.

Points accumulate as follows:

Successfully jumping Frogger forward . . . 10 points
Successfully jumping Frogger home  . . . . 50 points
Successfully jumping 5 frogs home  . . . 1000 points
Taking a pink frog home  . . . . . . . .  200 points
Eating a fly . . . . . . . . . . . . . .  200 points
Extra points for time remaining  . . . . . 10 points per remaining second

Every time you score a total of 20,000 points and have fewer than 4 frogs
left, you'll get another Frogger!  When this happens, you'll see "EXTRA
FROG" on the riverbank.


GAME SELECTION BOX

GAME LEVEL   VARIATIONS

    1        Frogger can safely float off-screen.  Game difficulty
             increases with each 5 frogs brought home.

    2        Frogger can safely float off-screen.  Game begins at a more
             difficult level, with alligators, snakes, and otters.

    3        Frogger can't float off-screen.  Game difficulty increases
             with each 5 frogs brought home.

    4        Frogger can't float off-screen.  Game begins at a more
             difficult level, with alligators, snakes, and otters.

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