A VIDEO GAME CARTRIDGE FROM
@PARKER BROTHERS

STAR WARS:  THE EMPIRE STRIKES BACK * TM

----- FOR INTELLIVISION@, INTELLIVISION II@, TANDYVISION TM
                                         AND SEARS SUPER VIDEO ARCADE TM -----

@ Lucasfilm Ltd.  (LFL) 1983.  All rights reserved.  Trademark owned by
lucasfilm and used by Parker Brothers under authorization.  Rules @ 1983
Parker Brothers, Beverly, MA 01915.  Printed in U.S.A.


The Empire's revenge has begun!  Right now an army of Imperial Walkers * TM is
marching towards the Rebel's power generator on the Ice Planet Hoth.* TM If
they reach it, the entire Rebel base will blow sky high!  To stop them, the
Rebels must rely on missile-firing Snowspeeders.* TM The Snowspeeders are
quick and agile and in the hands of a skillful commander, they can destroy the
mighty Walkers.

So climb into your Snowspeeder and be prepared to meet the first of your
deadly enemies!

OBJECT
______

To destroy as many of the Imperial Walkers as you can before they reach the
power generator at the end of the battlefield -- or before the Imperial
Walkers destroy your fleet of Snowspeeders.

SETTING THE CONSOLE CONTROLS
____________________________

1.  Make sure the cartridge is placed firmly into the cartridge slot.
2.  The the OFF/ON switch to ON.
3.  Press the ENTER button on the controller.  You'll see "Players?"  Press 1
    or 2, depending on whether you've playing a one- or two-player game.
4.  Then you'll see "Level?"  Refer to the Game Selection Box for the level at
    which you wish to play.  Press that level number.
5.  Press ENTER and you're ready to play.

[Illustration of an Intellivision I console with an arrow pointing between a
cartridge and the cartridge slot.  Arrows point to "Intellivision TM Master
Component," "Reset Button," "Off/On Switch," "Two Hand-Held Controllers,"
"Fire Buttons," "Cartridge Slot," and "Empire Cartridge."]

THE HAND-HELD CONTROLLERS
_________________________

Use the directional disc on your hand-held controller to fly your Snowspeeder
left, right, up and down.  You can accelerate your Snowspeeder in all four
directions as well.  To slow it down, simply change direction.  To fire your
missiles, press either of the two top fire buttons.

[Screenshot of the game screen.  Arrows point to the "Mountains," "Ice Zone,"
"Valleys," and "Power Generator Location."]

THE BATTLEFIELD
_______________

This is the battlefield on the Ice Planet Hoth.  The entire battlefield is 15
TV screens wide.  The radar band monitors the entire battlefield.

PLAYING
_______

A Rebel commander receives 5 snowspeeders per game.  At the start of the game,
the first Snowspeeder is displayed in the Ice Zone.  The remaining "on deck"
Snowspeeders are displayed at the top of the screen.  [Another screenshot of
the game screen.]

To start the action:
  Fly your Snowspeeder down screen (move left) to meet the oncoming Walkers.
  The Walkers approach in a single file from left to right.  They can bunch up
  behind one another but they can never pass one another.  Although up to 5
  Walkers can be seen on the radar band at a time, only 1 Walker will appear
  on the TV screen at a time.
Radar Band.
  Use the radar band to keep an eye on the positions of all 5 Walkers and to
  see which Walker you're presently battling on screen.  NOTE:  When your
  Snowspeeder flies off one end of the radar band, it will reappear at the
  other end.  [Screenshot of the game screen, with an Imperial Walker on
  screen.  Arrows point to "Radar Band," "5 Walkers," and "Snowspeeder."]

Remember:  As soon as the lead Walker reaches the right end of the radar band,
it blows up the power generator and ends the game.  Just before this happens,
however, you'll hear a warning sound and the sky will begin to flash.

DESTROYING THE IMPERIAL WALKERS
_______________________________

It takes 30 "hits" to destroy an Imperial Walker.  Each group of 8 hits (6 in
the last group) weakens the Walker one stage and changes its color.  Each
color change means that the Walker is walking slower, firing less often, and
aiming less accurately.  An Imperial Walker may go through 3 color changes
before it's finally destroyed:  from black to blue, red, tan, then POW! --
it's gone!

A Snowspeeder can fly around to the back of a Walker and attack from the rear.
A Snowspeeder cannot weaken or destroy a Walker by hitting its legs.

There IS a quicker way to destroy an Imperial Walker -- by firing a missile
into a "bomb hatch."

BOMB HATCHES
____________

Bomb hatches are orange squares that appear from time to time on an Imperial
Walker:  Hit a bomb hatch and it's instant destruction!

When you destroy an Imperial Walker, a new one will enter the battlefield.
Each new Walker will be even tougher than the last.  It will walk faster, fire
its missiles more rapidly, and aim its fire more accurately.  Therefore, the
longer you stay in the game, the more difficult it becomes.

ATTACK OF THE IMPERIAL WALKERS
______________________________

Imperial Walkers fire deadly missiles at Snowspeeders.  They even have the
ability to "track" your Snowspeeder and can aim their missiles by raising or
lowering their heads.  They can fire at Snowspeeders approaching them from
behind as well as head on.

DAMAGED SNOWSPEEDERS
____________________

When a Snowspeeder is hit by a Walker's missile, it becomes "damaged" and its
color changes to yellow.  In a damaged state, each succeeding hit increases
the chances the Snowspeeder will be destroyed.  A Snowspeeder can take up to 4
hits before it's destroyed.  However, it can be destroyed in fewer than 4.

REPAIRS
_______

Land a damaged Snowspeeder in a "valley," and it's instantly repaired.  The
Snowspeeder will change back to its original color to show that it has its
full power again.  Each Snowspeeder is allowed two repairs.  [Snapshot of the
game screen; a damaged Snowspeeder has landed for repairs.]

When your Snowspeeder is destroyed, the action stops for a moment.  The next
Snowspeeder will appear on screen.  (You can start again whenever you're ready
by pressing the direction disc.)  The new Snowspeeder will pick up where the
last one left off.  That is, Walkers will be in the same positions and will
show any damage they've already received.

So try to stay out of the Walker's line of fire.  If you can, try to shoot
down the Walker's missiles.  That's right!  If you can shoot down a missile
(or get very close to it without its hitting you), the Walker's missile will
explode.

THE FORCE * TM
_________

When you hear the Rebels' theme song and your Snowspeeder begins to flash,
"The Force is with you."  The Force will be with you for about 20 seconds.
During this time, your Snowspeeder is all-powerful.  It cannot be damaged; it
cannot be destroyed.  So when you gain The Force, move right in on an Imperial
Walker and fire away!  NOTE:  If you've already had your Snowspeeder repaired
and you gain The Force, you can have your Snowspeeder repaired twice more.

END OF GAME
___________

The game ends when the lead Imperial Walker reaches the power generator -- or
-- when the last of your Snowspeeders is destroyed.

To play again, press RESET, then press ENTER and select the appropriate number
of players and the game level at which you wish to play.

GAME VARIATIONS
_______________

THE EMPIRE STRIKES BACK has 4 game variations.  (See Game Selection Box.)
Game variations are described as follows:

Smart Bombs.
  Sometimes a bomb hatch will release a "smart bomb" that will actually follow
  your Snowspeeder.  You can try to shoot it down for points or you can try to
  outfly it until it disappears from the screen.  If a smart bomb hits your
  Snowspeeder it will either damage or destroy the Snowspeeder.  (Smart bombs
  do more damage than missiles.  So if your Snowspeeder is already damaged
  when hit by a smart bomb, the smart bomb will probably destroy it.)

Solid Walkers.
  When you play a game with Solid Walkers, you're in for some precision
  flying.  With Solid Walkers, you CANNOT fly your Snowspeeder into the
  Walker's body (although you can fly through its legs).  If yo do, your
  Snowspeeder will blow up -- but not without weakening the Walker.  Fly into
  a Walker weakened to blue, and Walker is destroyed.

TWO-PLAYER GAMES
________________

In a two-player game, players alternate as Rebel Snowspeeder commanders flying
one Snowspeeder on a turn.  The left player goes first.  Each player's score
is displayed throughout the game.  The first player's score is to the left;
the second player's score to the right.

- In a two-player game, when the lead Walker blows up the power generatoe,
  you're out of the game.  Your opponent, however, may continue to play as
  long as he or she can defend the power generator.

REBEL STRATEGY HINTS
____________________

a) Remember to watch the radar band for the positions of all Walkers
   (especially the lead one) and to keep track of which Walker you're battling
   on screen.

b) Try to weaken the LEAD Walker WITHOUT DESTROYING IT.  If you do, the lead
   Walker will slow down the walking speed of all the others.  This will give
   you more time to weaken and destroy the other Walkers before the lead one
   reaches the power generator.

   Also try to weaken and slow down the LAST Imperial Walker on the radar band
   WITHOUT DSETROYING IT.  This will help delay and entrance of new and
   tougher Walkers that replace the ones you destroy.

c) Try to get the Walker to track your Snowspeeder in one direction, then
   quickly move out of its line of fire and attack it from a safe position.

d) In a game with Solid Walkers, you may want to crash your Snowspeeder into
   the Walker's body if you know you can't destroy the Walker before it
   reaches the power generator.  By doing so, you score 25 points and stay in
   the game -- if you have Snowspeeders remaining in the battle.

JOIN THE OFFICIAL STAR WARS TM FAN CLUB!
________________________________________

and receive

- A beautiful "RETURN OF THE JEDI" Mambership kit.
- A subscription to "BANTHA TRACKS," the club's official newsletter.
- Participate in special club-sponsored contests.
- Purchase genuine collector's items.
- Utilize the question and answer service.
- Become an official Star Wars pen pal.

Please mail this application form along with $6.00, ($7.00 Canadian, $8.00
Foreign -- U.S. currency only) to:

..............................................................................
.                                                                            .
. Official STAR WARS Fan Club                                                .
. P.O. Box 2202, Dept. PB                                                    .
. San Rafael, CA 94912 U.S.A.                                                .
.                                                                            .
.                                                                            .
. Name _____________________________________________ Age ___________________ .
.      (please print)                                                        .
.                                                                            .
. Address __________________________________________________________________ .
.                                                                            .
.                                                                            .
. City ________________________________________ State ______________________ .
.                                                                            .
.                                                                            .
. Country __________________________________ Zip/Postal Code _______________ .
.                                                                            .
. Please send checks or money orders -- NO CASH.  Allow 4-8 weeks for        .
. delivery of membership kit.  BANTHA TRACKS is published during the months  .
. of February, May, August, and November.                                    .
.                                                                            .
..............................................................................

TM:  @ Lucasfilm Ltd. (LFL) 1983.  Satisfaction Guaranteed.

180-DAY LIMITED WARRANTY
________________________

PARKER BROTHERS warrants, subject to the conditions below, that if the
components of this product prove defective because of improper workmanship or
material during the period of 180 days from the date of original purchase,
PARKER BROTHERS will repair the product or replace it with a new or repaired
unit, without charge, or will refund the purchase price.

CONDITIONS:
1.  Proof of Purchase:  The retail sales receipt or other proof of purchase
must be provided.

2.  Proper Delivery:  The product must be shipped pre-paid, or delivered to
PARKER BROTHERS (address:  190 Bridge Street, Salem, MA 01970, Attention:
Quality Control Dept.) for servicing, either in the original package or in a
similar package providing an equal degree of protection.

3.  Unauthorized Repair, Abuse, etc.:  The product must not have been
previously altered, repaired or serviced by anyone other than PARKER BROTHERS;
the product must not have been subjected to an accident, misuse or abuse.

REPAIRS AFTER EXPIRATION OF WARRANTY:
If the product malfunctions after the 180-day warranty period you may ship the
product prepaid and enclosed with a check or money order for $8.00 to Parker
Brothers.  Parker Brothers will, at its option, subject to the conditions
above, repair the product or replace it with a new or repaired unit, subject
to availability of parts.  If replacement units or required parts are not
available, the $8.00 payment will be refunded.

EXCEPT TO THE EXTENT PROHIBITED BY APPLICABLE LAW, ALL IMPLIED WARRANTIES MADE
BY PARKER BROTHERS IN CONNECTION WITH THE PRODUCT, INCLUDING THE WARRANTY OF
MERCHANTABILITY, ARE LIMITED IN DURATION TO A PERIOD OF 180 DAYS FROM THE DATE
OF PURCHASE; AND NO WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING THE
WARRANTY OF MERCHANTABILITY, SHALL APPLY TO THIS PRODUCT AFTER SAID PERIOD.
SHOULD THIS PRODUCT PROVE DEFECTIVE IN WORKMANSHIP AND MATERIAL, THE
CONSUMER'S SOLE REMEDY SHALL BE SUCH REPAIR, REPLACEMENT OR REFUND AS IS
HEREIN ABOVE EXPRESSLY PROVIDED, AND UNDER NO CIRCUMSTANCES SHALL PARKER
BROTHERS BE LIABLE FOR ANY LOSS OR DAMAGE DIRECT OR CONSEQUENTIAL, ARISING OUT
OF THE USE OF, OR INABILITY TO USE, THIS PRODUCT.

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR
THE EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU.  THIS WARRANTY GIVES YOU
SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE
TO STATE.

SCORING
_______

Hitting an Imperial Walker ........................................   1 point
Shooting down a Walker's missile in flight ........................  10 points
Crashing Snowspeeder into Walker without destroying Walker ........  25 points
Destroying an Imperial Walker .....................................  50 points
Hitting a bomb hatch .............................................. 100 points
Shooting down a smart bomb ........................................ 100 points

BONUS:  For every 2,000 points scored, you'll receive one extra Snowspeeder

GAME SELECTION BOX
__________________

______________________________________________________________________________
|                                                                            |
| The higher the game number, the faster the Walkers approach, the more      |
| repidly they fire their missiles, and the better they aim their fire.      |
|                                                                            |
| Game Numbers    Game Variations                                            |
|       1         None                                                       |
|       2         Solid Walkers                                              |
|       3         Smart Bombs                                                |
|       4         Solid Walkers and Smart Bombs                              |
|____________________________________________________________________________|


If you should have any difficulty operating or playing THE EMPIRE STRIKES
BACK, call our Electronic Service Department at these toll-free numbers:

In Massachusetts                                                1-800-892-0297

All other states                                                1-800-225-0540
(not available in Alaska, Hawaii, or Canada)

Lines are open 8:30 a.m. to 4:30 p.m. (EST) Mon.-Fri. (excluding holidays)

If you are unable to reach us via the Answer Service Line or if you have any
questions or comments about STAR WARS:  THE EMPIRE STRIKES BACK, write to the
Consumer Response Department in the location nearest you:

In the U.S.A.:  Parker Brothers, P.O. Box 1012, Beverly, MA 01915.

In Australia and New Zealand:  Toltoys Pty. Ltd., 104 Bourke Road, Alexandria,
N.S.W. 2015.

In the United Kingdom:  Palitoy Company, Owen Street, Coalville, Leicester
LE6 2DE England.

