ASTROSMASH
Cartridge Instructions
(For 1 Player)

The sky IS falling! Chicken Little was right! You're the laser battery Commander
and HERE THEY COME!...an attack of multicolored meteors with an occasional
spinning bomb that will blow up one of your guns if you let it land, AND -- to
really make life interesting, some guided missiles and an Attack UFO! As your
score goes higher, so does the excitement!

OBJECT OF THE GAME

To hit as many meteors, bombs, missiles and flying saucers as possible, without
being hit yourself. As your score grows higher, the game speeds up and gives you
more challenge. Take turns with your friends to see who can get the highest "peak
score"!

SELECT GAME SPEED

Played at any of 4 skill levels. When you see the game title:

Press RETURN to play at the top level.

Press 1 (Auto-Fire) to play at easy level.
Press 2 (Single Shot) to play at easier level.
Press 3 (Hyper Space) to play at easiest level.

Then press RETURN to start game.

CONTROLS

Fire: Any SIDE ACTION button
Auto Fire mode: press 1
Single Shot mode: press 2
Hyper Space: press 3
Move left: left side of DISC
Move right: right side of DISC

GET READY!

1. Move your active laser gun left and right by pressing DISC.

2. When you are under a falling rock or other object, FIRE by pressing ANY SIDE
ACTION BUTTON (or press AUTO FIRE [1] and the computer will shoot 3 times each
second for you). For rapid fire, use SINGLE SHOT mode, keep depressing SPACE BAR
and tap the DISC.

3. Hit as many rocks as you can -- every one that lands reduces your score.

4. Be sure to hit every white "spinner"! Try to hit or avoid guided missiles and
attacking UFOs (which appear when your score is over 20,000 points)!

5. Every time your peak score goes up another 1,000 points, you get another laser
gun in your arsenal.

6. Scoring formula:

Your score goes UP when you hit...

Big Rock = 10
Small Rock = 20
Big Spinner = 40
Small Spinner = 80
Guided Missile = 50
UFO = 100 (appears on level 4 and above)

Point values are multiplied by the level number.

Your score goes DOWN when...

Big Rock Lands = -5
Small Rock Lands = -10
Your Gun Is Hit, or a Spinner Lands = -100

Point values are multiplied by the level number.

Scoring level changes:

1x  level : Black background : Score up to 999
2x  level : Blue background : Score 1,000-4,999
3x  level : Purple background : Score 5,000-19,999
4x  level : Turquoise background : Score 20,000-49,999
5x  level : Gray background : Score 50,000-99,999
6x  level : Black background : Score 100,000 and over

NOTE: EVERYTHING SPEEDS UP AND YOU HAVE MORE TARGETS AND ATTACKERS, MOVING
FASTER, AT THE HIGHER SCORES ESPECIALLY WHEN THE TOTAL PASSES 100,000, 200,000,
500,000 AND ONE MILLION POINTS!

7. When you hit a rock and it splits in two, try to hit both of those fragments:
they each give you twice as many points as the original big rock!

8. Whenever you see a white object, concentrate on avoiding it or shooting it
down...

* White spinners (big and small): Be sure to hit every one you can -- if one
lands, you lose a laser gun (when you lose them all, the game is over).

* Pulsating guided missiles: will seek out your active laser gun and blow it up
on impact! If you can, get directly under a GM while it is correcting course, and
shoot it! If the missile gets to the ground, sometimes it will home in on your
laser, flying horizontally. If this happens, your only chance of escape is to go
into HYPER SPACE! (move instantly to another place).

When you press HYPER SPACE (3) your laser will immediately move to the left or
right a random distance determined by the computer. The guided missile will
attempt to follow you there, and you might have to go into HYPER SPACE more than
once -- and risk finding yourself under a falling rock!

* Attack UFOs: appear occasionally when your score is over 20,000 points. They
sweep across the screen, aiming huge bombs at your active laser gun. The bombs
fall slowly enough for you to move out of the way. Keep moving! Try to get
directly beneath the UFO and directly beneath the UFO and shoot it down!

9. Do not shoot at falling rocks that are very close to your active laser, as the
explosion may produce shrapnel and blow up your gun.

10. When you get good at ASTROSMASH, the game can go on for some time. If you
want a break in the action, remember the "interrupt code" (press 1 and 9
simultaneously).

Restart by pressing either Disc.

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©1981, 1998 Intellivision Productions, Inc.

