BASKETBALL
Intellivision Cartridge Instructions
(For 2 Players)

Jump shots, set shots, pin-point passing, fast breaks, interceptions, steals,
plus the roar of the crowd! It's all here and more with INTELLIVISION NBA
BASKETBALL by Mattel Electronics! Each player has his own three-man team!
There's plenty of action, and lots of quick reflexes and skill required! Passing
is a real challenge and can make the difference between a good and a great
player! It's your ball! Fifteen seconds left on the 24-second clock! You look
for an open man to pass to. Or will you dribble around, trying to get free for a
jump shot? Ten seconds, better make up your mind! Five, four, three, two --
shoot! Swish! Two points!

OBJECT OF THE GAME of course is to sink more baskets than your opponent in 4
regulation quarters. (Times are simulated.) As in the NBA, two points for each
basket scored. (No foul shots in this game.) Overtime periods to a decision if
needed.

PRESS RESET BUTTON: Title will appear on screen: "BASKETBALL"

SELECT GAME SPEED:
You can play INTELLIVISION NBA BASKETBALL at 4 different speeds. Pressing the
Disc gives you "Pro" speed, which is the fastest. For slower speeds (a good idea
for practice), press one of the three "basketball" PASS keys in the top row (1,
2 or 3, see below). Remember: Playing at a faster speed means everything goes
faster -- passing, dribbling, blocking, etc. At NBA "pro" Speed, your reactions
will have to be very fast.

1: "COLLEGE" (FAST)
2: "HIGH SCHOOL" (MEDIUM FAST)
3: "PLAYGROUND" (SLOW)

Choosing the game speed simultaneously brings the players onto the court.

GAME CONTROLS:

PASS KEYS: 1 through 9
JUMP SHOT: Clear
BLOCK: 0
SET SHOT: Enter
DISC: Move Player Disc

PASS Keys ("Basketballs") 1 through 9
These keys are used for passing the ball. This is a crucial part of the game and
it takes alertness and quick reflexes to fully utilize the pass keys.

Each of the nine PASS keys designates an area on each offensive halfcourt.

EXAMPLE: The team on offensive is going left to right, so the "basketball" PASS
keys apply to areas on the right (offensive) halfcourt. Thus, the top left key
(1) passes the ball to an area at the top of the court just inside the midcourt
line, the center right key (6) passes to an area just under the basket, etc.
When going from right to left, just reverse the orientation. After a little
practice, you'll get the idea.

When the ball is passed to a particular area it will be caught by the nearest
computer-controlled offensive player (if he can get there on time!), or possibly
intercepted by a quick reacting defense. If the ball is caught either by an
offensive player or intercepted by a defender (who then goes on offense),
"control" of that player switches to you (or your opponent). Remember, you
control the man with the ball (see "How-To-Play").

If neither side can get to a passed ball, it will go out-of-bounds and the teams
switch possession.

After some practice you'll learn to pass the ball around two or three or even
more times to set up one of your players for a clear shot at the basket. You'll
learn how to run exciting fast breaks., set screens, and other passing patterns
just like the Pros use!

Remember: in this game the 24-second clock will reset every time a pass is
completed. Keep passing the ball and you will have plenty of time for good shot
selection. And watch out for interceptions! The defenders are quick.

When on defense you do not use the PASS (1 through 9) keys, but if one of your
men steals, intercepts, or blocks a shot, you are automatically switched to
offense and can immediately use the PASS keys. (No foul shots!)

JUMP SHOT
Press this key when on offense and the man with the ball attempts a jump shot.
The closer you are to the basket, the better your chances of making this shot.
(Built-in INTELLIVISION computer determines probabilities of all shots.) In
general, the closer you are to the basket the better your chances, but don't try
to shoot in a crowd -- your shot will probably be blocked!

SET SHOT
Press this key and your man attempts a set shot. When further from the basket
this shot can be made more often than the jump shot, but it is also easier to
block (since the shooter doesn't leave the ground).

BLOCK
When on defense, press this key to make your defensive "captain" leap to block
an attempted shot. Remember, the computer-controlled defenders will also attempt
to block shots (and are pretty good at it, too!) See "How-To-Play."

MOVE PLAYER DISC
Use this Disc to move the player you control on both offense and defense.
Skillful use of this Disc is very important to your enjoyment of the game. It
may take a little practice to learn to use it well, but once you get it you'll
be amazed at the kind of action you can generate!

The Move Player Disc works like this. Press the Disc on the right side, your man
moves toward the basket at the right; press on the left side, he moves left;
press at the top, he moves toward the top of your TV screen; press at the
bottom, he moves toward the bottom of your TV screen. Press anywhere around the
edge of the Disc and your man moves in that direction. You can actually move him
in a complete 360 degree circle if you wish. Try holding the Hand Controller to
"get the feel" of the Disc. Practice until you feel comfortable.

When on offense, the man you're moving around (with the Disc) is always
dribbling (you'll see and hear the bouncing ball). When on defense, if you can
maneuver your "captain" to make a steal or intercept a pass, you switch to
offense and can immediately dribble downcourt or pass to a fast-breaking
teammate.

The Disc is also used for the following:

1. To bring the players out onto the court. When you see the title "BASKETBALL"
on your TV screen, press the Disc (anywhere) and the players will run onto the
court.

2. For the opening tip-off. At the start of each quarter, as soon as the players
have assumed their positions at the center jump circle, press the Disc for the
tip-off. Control of the tip-off by either side is randomly determined.

3. To bring the ball in bounds. After a basket or whenever the ball goes out of
bounds, it is put into play by pressing the Disc.

THE COURT:
Play takes place on a simulated regulation NBA court, complete with center jump
circle, foul lanes, and official boundary lines.

Above the court is the Scoreboard, which displays the score for each team, the
quarter (green squares), time left in each quarter, and the 24-second clock.
(All times simulated.)

Quarters are 12 minutes long. The clock stops when the ball goes out of bounds
and at the end of each quarter. Note: If the game is tied at the end of
regulation time, 48 minutes, there is a 5-minute overtime period. If the game is
still tied at the end of the overtime, there is another 5-minute period. The
overtimes period. The overtimes will continue until one player is ahead at the
final buzzer.

The 24-second clock will reset after every shot and every time a pass is
completed. If you don't pass or attempt a shot within 24 seconds, you'll hear a
loud buzz and the other team will get possession of the ball. If you do attempt
a shot and miss, but get your pass or own rebound, you'll have another 24
seconds to pass or attempt another shot. The clock is also reset any time the
ball changes possession, such as after a steal or interception.

HOW TO PLAY

The teams

3 men on a side.
The Home Team is red.
The Visitors' Team is green.

When the Home Team is on offense, whichever man has the ball turns brown. You
control this man. The computer controls the other two players on offense. When
the Home Team is on defense, one player (always the same player -- call him the
defensive "captain") turns brown. You control this man. The computer controls
the other two defensive players.

When the Visitors' Team is on offense, whichever man has the ball turns black.
You control this man. The built-in INTELLIVISION computer controls the other two
offensive players. When the Visitor's Team is on defense, one man (defensive
"captain") turns black. You control this man. The computer controls the other
two defensive players.

On OFFENSE, the computer-controlled players (Those without the ball) move
downcourt to try to find good scoring positions around the basket. The player
you control (man with the ball) can dribble, pass, and shoot. He can also go for
offensive rebounds and try another shot! You control his movements with the Move
Player Disc, and the PASS (1 - 9), JUMP SHOT (clear) and SET SHOT (Enter) keys
on your Hand-held Controller (see above).C (Clear) (Enter) (0)

On DEFENSE, the computer-controlled players can block shots, rebound, intercept
passes, and steal the ball (a "steal" takes place when the man dribbling the
ball runs into one of the computer-controlled defenders). The defensive captain,
controlled by you, can also block, rebound, and intercept passes (but not
steal). You control his movements with the Move Player Disc and the BLOCK (0)
key on your Hand Controller (see above). He is faster than the computer-
controlled defenders so you can use him to good advantage!

When the players are lined up for the opening tip-off, press the Disc and you're
underway! (Remember, whichever player gets the ball will turn "control" color --
brown for the Home Team, black for the Visitors. Be ready to maneuver him with
the Disc!)

On a Black an
THE REFEREE
You don't see him, but you'll hear him -- buzzers, tones, whistles!

Ball Out Of Bounds --- Whistle
24-Second Clock Expires --- Buzzer
End Of Period --- Buzzer
Blocked Shot --- Tone
Missed Shot --- "Boing!"
Completed Pass --- Tone
Intercepted Pass --- Tone
Stolen Ball --- Tone
Score --- Fans "Cheer!"

HOW TO WIN
Good PASSING is essential for winning INTELLIVISION NBA BASKETBALL! Let's review
some PASSING GAME basics.

1. Get the ball upcourt, keep it moving! (24-second clock resets after each
completed pass.)

2. Find the open man under the hoop. Hit him with your pass immediately! (Press
pass key for area you want pass to reach.)

3. Nobody open? Look to the corners! Get the ball to either corner and you may
have an opening for a high percentage jump shot or set shot!

4. Pass from the corners, back under the basket. Try for an unmolested lay-up!
Easy field goal, two points!

5. Of course you'll want to use the whole court! Stay alert for the open man!

Keep your passes short and crisp! The time for long passes is on fast breaks.
Watch for opportunities!

PLAY IT LIKE THE PROS!

SHOOTING
Jump shots are harder to block than set shots, but try to work your man clear!
Avoid too many long-distance set shots! Remember, the closer you are to the
basket, the better your chances!

REBOUNDING
Keep in mind that when you're on defense, all you men can go for the rebound, On
offense, only your shooter can go to the boards!

BLOCKING
Computer-controlled defenders are good shot-blockers too! Work your way around
them! If a shot is blocked, the defense takes over!

WATCH THE CLOCK!
Don't forget the 24-second clock! Move fast and try to plan ahead!

Enjoy INTELLIVISION NBA BASKETBALL!

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(c)1979, 1998 Intellivision Productions, Inc.
