Mattel Electronics BOMB SQUAD Voice Synthesis Cartridge (For 1 Player)

Don't look now, but your Time Bomb is ticking! It was planted by "BORIS", the
evil terrorist. You will have less than half an hour (simulated time) to disarm
it before the bomb destroys your city! Since this is an INTELLIVOICE™ Voice
Synthesis Module, voices will be talking to you. "FRANK", the demolition expert,
will give instructions on what to try next. And "BORIS" himself will needle you
now and then, reminding you, "It won't be easy!".

BOMB SQUAD IS PROGRAMMED FOR USE WITH BOTH THE MASTER COMPONENT AND
INTELLIVOICE VOICE SYNTHESIS MODULE.

Plug Voice Synthesis Module into game console. Then insert game cartridge into
Voice Synthesis Module. (See INTELLIVOICE instructions for equipment connection
details.)

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OBJECT OF THE GAME

The object of the game is to score points by disarming a Time Bomb before it goes
off! Points are won for rewiring electrical circuits with cutters, pliers and
soldering iron. 2000 point bonus for solving the explosive riddle, saving the
city! As the game starts, a simulated Time Clock will be activated, and the time
you have left will be displayed. To disarm the bomb you must decipher the CODE
NUMBER. After enough circuits have been repaired, the CODE NUMBER can be guessed
with certainty. Or, after you have repaired two circuits, you can go for broke.
Guess right and you win 1000 bonus points... guess wrong and you lose! The Time
Bomb will explode! The game is over!

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GAME CONTROLS

THE GAME IN A NUTSHELL

Press [DISC] to bring up City Scene. Select DIGITS. Decide
whether CODE NUMBER you are trying to decipher will have one, two or three
digits. Press KEY [1],[2] or [3] and press [ENTER] Select skill LEVEL. Press KEY
[1], [2] or [3] and press [ENTER] (See pages 4-5.) When CODE NUMBER DISPLAY
appears, press [DISC] to move cursor over a particular element in the CODE NUMBER
DISPLAY. (Make a strategic selection! See pages 6-7.) Press either TOP side
button. CIRCUIT BOARD will appear. Using CUTTERS, PLIERS and SOLDRING IRON repair
circuits as directed by FRANK. "Left more", etc (See pages 8-9.) AFTER ENOUGH
CIRCUITS HAVE BEEN REPAIRED, CODE NUMBER CAN BE DECIPHERED WITH CERTAINTY. BOMB
WILL BE DISARMED, WILL NOT GO OFF. YOU WIN 2000 BONUS POINTS AND THE GAME!

After you have rewired at least two circuits correctly per display, you can try a
one shot guess. Guess one digit of the code number and you win 1000 points. Guess
wrong and the bomb will explode. You lose the game!

Press [1], [2] or [3] and move CURSOR with DISC. Select Display bank for your
number. Press [ENTER]. Press NUMBER you are guessing. FRANK will ask "Are you
sure?" Press [ENTER] again (If you're not sure, press [CLEAR].) If playing in
skill level 1, number you're guessing will be previewed in green-lit squares on
the code number display and in white on the small flashing white-bordered square
below it. If playing in skill level 2 or 3, number you're guessing will be
previewed only in white on the small flashing white-bordered square.

When the clock has ticked down to 15 seconds, regardless of where you stand or
what you've done, you can try a one shot guess! (What have you got to lose
anyway? The game is almost over.)

Press [EXIT], if you are in the circuit, and repeat the above four steps.

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SCORING
OPERATION
SKILL LEVEL
POINTS

Cut out component 1, 2, 3 / 20
Replace Component 1/30 2/40 3/50
Complete circuit repair any bonus points*
Guess correct code number repair any 1000 bonus points
Disarm bomb/win game any 2000 bonus
points

*Equal to total points earned by working on circuit.

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3 SKILL LEVELS

When you see the skill LEVEL display on your screen, press KEY [1], [2] or [3]
and press [ENTER].

Skill Level 1 Simplest of the three levels and the place to start if you are not
familiar with the game. You will work at the slowest speed in skill level 1.

You must complete 2 or 3 wiring operations per circuit. If you cut the wrong
component, you get just 7 seconds to repair the mistake. Any longer and the
connection will explode. You will go back to the CODE NUMBER display. (Code
Number Display will have a burned out element.) Skill Level 2 Much more demanding
than level one. The action moves twice as fast!

You must complete 3 or 4 wiring operations per circuit. You might have to fight a
fire! Once every minute or so, one of the Circuit Board components may overheat.
You'll lose time putting out the blaze. If you don't extinguish the flashing
component within 8 seconds, Board explodes. You'll exit back to the Code Number
display. If you cut out a wrong component, you have 8 seconds to repair your
mistake. Otherwise the Board will explode and you'll exit back to the Code Number
display. Skill Level 3 Now you're in the Pros! Everything will go twice as fast
as level 2 (four times as fast as level 1). And if you make certain mistakes, you
could cause the time bomb to explode!

You must complete 4 or 5 wiring operations per circuit. When you hear a siren
sound, your screen will shake! Sometimes a key part will fall down from the top
of the Circuit Board. You will have to stop and remove it. More time lost. Time
Bomb will explode if you make these mistakes: If you cut a component not in the
right order and fail to fix it within 9 seconds, or if you fail to extinguish a
flashing component within 9 seconds! NOTE: Skill Level you select WILL affect
scoring. (See Page 4.)

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FIGURE OUT THE CODE!

As FRANK reminds you, the name of the game is to find out the secret CODE NUMBER.
Solve that riddle and you've won 2000 points and the game. Decipher the CODE
NUMBER and you've disarmed the bomb and saved the city!

The CODE NUMBER can have one, two or three digits depending on your selection.
Examine one digit at a time. Which means, try to decipher what number would
result out of smoothly uniting green- litsquares in each selected bank.

Every bank square you pick is a wiring circuit you must try to repair. Upon
repair, it will light in green only if it does become a part of the tracing of
the number being deciphered.

If you make enough wiring repairs the CODE NUMBER can be guessed with certainty.
But you can go a long way toward deciphering it quicker with paper and pencil
plus a process of elimination. (You don't have to light up all or even most of
the display squares.)

TAKE AN EDUCATED GUESS! GET A GOOD START! Think of the possibilities. Visualize
the SHAPE of the number you're trying to decipher. Is the shape straight like a
1, oval like a 0 or what? The position of the CURSOR above is a pretty good try,
because if lit in green either 3, 4, 5 or 7 could be considered for the CODE
NUMBER. A next pick should logically fall within the tracing of any of those
numbers. How about the square intercepting the 2nd column (left to right) with
the 4th row (top to bottom)?

When the CURSOR over this square is lit up as shown, the number can only be 7.
And this is your guessed CODE NUMBER! (If only one digit is selected.)

BAD SECOND CHOICE! If this had been your second choice, you'd be in trouble!
Think of the number shapes. NONE of the possibilities would hit that particular
position if you traced it over the display.

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TO CHOOSE A CIRCUIT... TO CHOOSE A CIRCUIT...

Press [1], [2], or [3] to move the CURSOR to the position you want: Left, middle
or right bank. Use the Direction DISC to move CURSOR over individual square you
want. This is your "educated guess." You have selected the WIRING CIRCUIT you
wish to repair. Now press either TOP side button.

When you see the CIRCUIT BOARD the tension builds immediately! The Time Clock is
running and a DOOMSDAY VOICE keeps reminding you that time is fleeting! "18
MINUTES 'TIL BLAST!" And if you make a mistake, the Time Clock will go berserk
and start racing wildly ahead! Still, in spite of all, the voice of FRANK will
carry you through. His VOICE will tell you exactly how to work, which wiring
component to cut or repair first.

To WORK a tool, use the LEFT lower SIDE BUTTON.

To DROP a component you are replacing or cutting out, move off the board to the
right side or top of screen first, then use RIGHT lower SIDE BUTTON. To let go of
a component just replaced on board, use the same button.

LISTEN UP! FRANK'S voice will tell you exactly what to do. Basically, Frank will
tell you TWO THINGS. BOTH are important!

ONE: Whether to CUT OUT a particular wiring COMPONENT, or to REPLACE it.

TWO: The ORDER your jobs must take. (WIRING SEQUENCE.) "Cut this out first"

Component you'll be working on will flash as FRANK tells you the right ORDER
(SEQUENCE). REMEMBER: The ORDER is IMPORTANT! (In the 3rd Skill Level, working
out of order could BLOW UP THE BOMB!)

If you CAN'T GET THE ORDER STRAIGHT, press [SEQUENCE] (9). FRANK will tell the
order AGAIN.

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CUTTING OUT: LET'S DO ONE!

FRANK will give you the work SEQUENCE. (The ORDER.) Press [CUTTERS] (4) and press
Direction [DISC] to select cutters and move them into position. FRANK will direct
you when you're close enough. "Left more," etc. When tool is in the CORRECT
position you'll hear a PING! Press lower LEFT SIDE BUTTON to work tool, snip the
wire. Press Direction [DISC] and move CUTTERS to the opposite side. Now snip that
side the same way. Now press [PLIERS] (5). Press Direction [DISC] to move PLIERS
into position for removing COMPONENT you have just cut out. (Again, FRANK will
direct you. "Up more. Down more," etc.) Use Direction [DISC] to move cut out
COMPONENT off the board. Press LOWER RIGHT SIDE BUTTON to let go of COMPONENT.
Now look at the top of the board. Find the WIRE (colored in gray). Press [PLIERS]
(5) and use the Direction [DISC] to move them into position to pick up the WIRE.
Move WIRE into position as FRANK directs, "Down more," etc. Press LOWER RIGHT
SIDE BUTTON to let go of WIRE. Press [SOLDERING IRON] (6). Use Direction DISC to
move tool tip into position for soldering one side. You'll hear PING sound. Work
tool with LOWER LEFT side button. When both sides are soldered, FRANK will
congratulate you, "Ok, ok'" etc. That's it. You have CUT OUT one circuit
COMPONENT and filled the gap that's left with the WIRE.

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REPLACING COMPONENTS: LET'S TRY THAT!

This time you'll be REPLACING the wiring component. You remove the component and
then REPLACE it with one from the top. Replacement will be either the SAME SHAPE
or the SAME COLOR.

FRANK SAYS "REPLACE THIS SECOND", for example.

Use the CUTTERS (4) and PLIERS (5) to snip out the COMPONENT and drop it off the
board. (Use DISC & LOWER side buttons.) Now look carefully at the top of the
board. Your REPLACEMENT must be either the SAME COLOR or the SAME SHAPE. Pick a
match, SHAPE or COLOR, among the various lined- up components. There may be more
than one of each type, and you may have to go through all of them to find the
right one. Use PLIERS (5) to pick up top component. Use Direction DISC to move
your choice (SHAPE or COLOR) for a REPLACEMENT into position. FRANK will direct
you. (Use RIGHT lower side button to let go of component.) Use SOLDERING IRON (6)
on both sides of the REPLACEMENT component. If you've matched the component with
the right REPLACEMENT and soldered it in place correctly...that's it! FRANK will
congratulate you, "Ok, ok," etc. If the first replaced COMPONENT on this board
was SHAPE related, all remaining replacements on this board will be SHAPE
related; if COLOR-related, all remaining replacements on this board will be
COLOR- related.

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TIME OUT TO FIGHT A FIRE!

(Skill Levels 2 & 3) At any time when you're working on a circuit, one of the
components could go critical. A SIREN will sound and the component will
flash.You'll have exactly 8 seconds to put the fire out if you're in Skill Level
2! Or 9 seconds if you're in Skill Level 3!

Press [EXTINGUISHER] (7) to put out fire. (Use DISC and LEFT lower SIDE BUTTON to
move & work EXTINGUISHER tool.)

MISTAKES WILL HAPPEN... but you can't get away with any of them! What's more,
mistakes cost you time, maybe critical time. If you make a mistake,FRANK will
call you on it at once. Time Clock will speed up and so will the sounds. You're
in trouble!

FRANK will say: "WRONG PART!" The Time Clock will race. The sounds speed up. Snip
one side of the offending component and you'll slow things down again.

You must do all this to correct the mistake:

Cut out the wrong part with the CUTTERS. Discard the wrong part with the PLIERS.
Pick out the right spare part and move into position. START OVER. SOLDER the
spare part on both sides. FRANK may also tell you, "WRONG ORDER. RESOLDER IT."
Then you have just 7, 8, or 9 seconds -- depending on your Skill Level -- to
correct your work.

After you get used to the tools, try this. Use the top SIDE BUTTONS on either
side to SPEED UP the operation. With the PLIERS, for example, use either top side
button and the Direction DISC to make your moves go MUCH FASTER! With a little
practice the tools will start feeling easy to you and you will be able to proceed
to the more difficult Skill Levels 2 and 3.

When that round of CUTTING OUT and or REPLACEMENT is completed, the symbols at
the top of your Circuit Board will fade out. FRANK will congratulate you for the
job well done. Now press [EXIT] and return to the CODE NUMBER DISPLAY.

When one entire digit of the CODE NUMBER lights up GREEN you're ahead at least
one thousand points. Nice going! Now press either top button and go back to the
board, if the CODE NUMBER has more than one digit!

Find the secret code number and you win! You've disarmed the bomb, and saved the
city! BORIS has been "foiled again!"

And FRANK will fully massage your ego..."You did it! You did it! You're a hero!"

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©1982 Mattel, Inc. No. 3883 All Rights Reserved.