SPACE ARMADA
CARTRIDGE INSTRUCTIONS
(For 1 Player)

Start the game and HERE THEY COME -- 4 rows of menacing monsters -- an armada of
trouble! You begin with 6 laser guns and 3 bunkers. The descending targets drop
bombs on you and your bunkers. Hit the elusive red flying saucer for big points
and some damage repair! Every time you clear the screen of targets, the
challenge gets tougher -- more bombs, guided missiles, and many, many surprises!
Fire away!

OBJECT OF THE GAME

Score as many points as possible for shooting descending Space Armada targets,
before any of them "land". Each time a screenful of targets is cleared a new
Armada appears with higher point values...and sometimes new offensive weapons.

EXAMINE YOUR CONTROLS
Side Buttons Fires Laser
The Disc moves your Laser Left and Right
Keypad Button [1] Selects Game
Keypad Button [2] Selects Practice Mode

GET READY! When you see the Space Armada title, press the disc or any button on
either Hand Controller. The screen shows: Game or Practice?

To start Game Mode, press GAME [1], then Enter.

If you select PRACTICE MODE [2], you will be able to play the game at the
beginning, but at a slower speed. (PRACTICE MODE has greater usefulness when you
have cleared the screen a few times and want to get a "replay" of a more
difficult target situation -- see below).

At the beginning of the game, you have 32 moving targets, arranged in 4 rows.

You also start with 6 laser guns, one visible in the center of the picture and 5
more in reserve.

The targets move left and right and the entire Armada descends every time any
target reaches either side of the screen.

To Hit A Target: Move your laser gun left or right by pressing the left or right
half of the Direction Disc...

NOW -- when you're clear of the bunkers, FIRE by pressing any button on the
sides of the Hand Controller. You have unlimited ammunition -- BUT you can only
shoot fast enough to have one laser round on the screen at a time -- so MAKE
YOUR SHOTS COUNT!

THE ARMADA ATTACKS! The first Armada attack is with white bombs that wiggle as
they fall. They come down slowly enough so that you can move away before your
laser gun is hit. (If you lose all your guns the game is over.)

If you win that battle by clearing all 32 targets from the screen before any of
them reach the ground, you get another Armada. Every time a bomb hits one of
your bunkers, it chips a piece away, and in your second battle your bunker
protection will be reduced.

By the third battle, a new kind of bomb will start to fall. It's longer than the
first kind, and brown. It explodes when it lands, and even a near miss will take
out one of your laser guns.

After a hit, the game pauses briefly. When it restarts, one of your reserve guns
appears and you can resume firing. Normally, your replacement gun appears in the
center. However, if you want it to be located at the left or right, press that
side of the Disc during the pause.

If you keep on clearing the screen, the targets start moving faster, and new
forms of attack take place. There are "guided missiles" -- pulsing violet
projectiles that will fall to earth and move horizontally to blow up your gun,
unless they hit one of your bunkers.

If you fire your laser when you're directly underneath one of these missiles or
brown bombs, you can blow them up in midair -- with a direct hit.

Later on, if you keep clearing the screen, the Armada attack gets more and more
challenging, and introduces some surprises that will always make the game
interesting!

Be prepared, as the game goes on, to confront a variety of battle situations,
including targets that become invisible. You must shoot them anyway! If you
forget to hit any of them, they will reappear when they land, and the game will
be over.

SCORING

Every screenful of targets is worth more than the preceding Armada. The first
set of targets are worth 10 points each; the second set are 20 points, and so on
(you do not score any points when you hit a bomb or projectile). The red flying
saucer at the top of the screen gives you bonus points when you hit it...a
random number from 1 to 32, times the current value of each target. So, hitting
the flying saucer in the fifth screen could give you over 1,500 points!

Hitting the flying saucer gives you something more -- repair of your most-
damaged bunker. This is especially important during the later battles, when you
REALLY need protection from guided missile attacks.

Every time one of your laser guns is hit, the game pauses and you see the
current score, as well as a count of your guns in reserve (a "+" means you have
more reserve lasers than are shown)...

You also get a score update when you finish clearing the screen of targets.

The game is over, and your final score shown, when you lose all your laser guns,
or when any target gets all the way to the bottom of the screen.

USING THE PRACTICE MODE

When the game is over, you can have a replay of the last screenful of targets
and battle situation you played. Press ENTER, then PRACTICE, then ENTER again.
All your bunkers will be restored and you will have 6 laser guns. The situation
will be at a slightly slower speed than it was during the regular game, so you
can refine your strategy and improve your playing skill. This particular screen
will be represented repeatedly, unless you lose all your guns or allow one of
the targets to land.

If you select Practice Mode at the beginning of the game, you'll get the first
screen at a slower-than-normal speed.

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©1981, 1997 Intellivision Productions, Inc.