Activision RIVER RAID
Cartridge Instructions
(For 1 or 2 Players)


YOUR MISSION IS

to score as many points possible by destroying enemy tankers, helicopters, fuel
depots, jets and bridges before your jet crashes or runs out of fuel. Here's how
to begin:

ORIENTATION

The River of No Return. The river is divided into sections, with a bridge at the
end of each section. You will encounter islands, narrow channels, bays, trees
and lots of enemy air and water craft moving in to block your path. Also, the
farther down the river you fly, the more harrowing things get.

The current bridge number is displayed on-screen and is an indication of your
progress up the river. It is updated whenever a bridge is destroyed. Advanced
pilots may start the game a later bridges, bypassing the easier sections of the
river.

Select game by pressing the appropriate number:
1:Start at bridge 1,  One Player
2:Start at bridge 1,  Two Player
3:Start at bridge 5,  One Player
4:Start at bridge 5,  Two Player
5:Start at bridge 20, One Player
6:Start at bridge 20, Two Player
7:Start at bridge 50, One Player
8:Start at bridge 50, Two Player

To start the action, press any BUTTON or the DISC.

Your Jet Fighter will bank to the left or right when you tap the left or right
of the DISC. To accelerate, tap the top of the disc. To slow down, tap the
bottom. Press ANY SIDE BUTTON to fire missiles (hold for continuous fire).

YOUR SQUADRON

You'll begin with four jets (one active, three on reserve). With each 10,000
point increase, you're given an additional jet. You lose a jet if it runs out of
fuel, or crashes into trees or enemy craft. River Raid ends when all of your
jets are lost.

FUEL GAUGE

Always keep an eye and an ear on your fuel gauge. Fuel is used up at a constant
rate, regardless of speed. When your fuel drops below 1/4 full, a warning siren
sounds to alert you. To refuel, fly over a fuel depot. The slower you fly over
it, the more fuel you'll receive. A bell will sound while you ar refueling. This
sound changes to a higher pitch when your fuel tank is full. If you don't need
fuel, you can blow up the fuel depot. But keep in mind that the farther down the
river you fly, the fewer fuel depots you'll find.

DEMILITARIZED ZONES

Further up, you'll fly over barren stretches of river that are too narrow for
enemy encampments. Therein, you may only find an occasional fuel depot or enemy
jet. These demilitarized zones range from 1 to 17 bridges in length and are both
a blessing and a curse: Pilots get a break but fuel is scarce and the river is
very narrow.

TARGET POINTS

Tanker     30
Helicopter 60
Fuel Depot 80
Enemy Jet  100
Bridge     500

ACTIVISION "RIVER RAIDERS"

If you reach a score of 35,000 points or more, you have reached the official
rank of River Raider!

HOW TO RAID THE RIVER

Tips from Peter Kaminski and Carol Shaw.

Peter may be the best Frisbee player on the Activision design team. Carol is a
serious bicyclist, and can often be found cycling through the wilds of her
native California coast.

"The River of No Return holds many special challenges and dangers for would-be
River Raiders. You'll not only have to know your assault jet, but you'll need to
have a good idea of your basic fight plan before you start."

"By knowing the river, pinpointing areas with the highest concentration of
enemy, and the most fuel depots, you'll have a much better chance of surviving.
We suggest you use the river banks and islands to your advantage, since you can
fly over them, while the helicopters and ships can't."

"Fuel is also a critical factor. When you're far up the river, fuel is scarce.
Hence, flying to the next fuel depot should be your top priority. Also, you'll
find you can actually blow up a fuel depot right in the middle of refueling.
That way, you can gain points and refuel at the same time."

"The really advanced player should practice flying through the trees. Not only
is it a lot of fun, but winging it through the forest might get you out of a
tight spot sometime."

"If you make it back to Allied territory and need some R and R, kick back an
drop us a note. We're always up for a high-flying tale.

Peter Kaminski
Carol Shaw

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©1983 Activision, Inc.
