Imagic
WHITE WATER
Game Program Instructions

For years, brave explorers have plunged through the white waters. Some purely
for the thrill of the river, others to find the woodland's fabled treasures.

Ancient legend tells of Big Kahuna, the Tribal Chief, who offers valuable gifts
to visitors. But beware of his rage when guests don't play by his rules!

Shoot the rapids for your best time, or navigate the river to collect treasures
in the forest. Hurry! The river beckons!

OBJECTIVE:

WHITE WATER! has seven different games, with one of the following objectives:

River Runs (Games 1, 2, 3, 4): Navigate the river in the shortest time possible.

Riches Ritual (Games 5, 6, 7): Run the river and stop at beaches to collect as
many treasures as possible from the natives.

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PICK YOUR GAME

Insert keypad cover into either controller.

Turn power on, press RESET on keypad, and select game desired (see Game
Variations).

To begin game play, press START on keypad.

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WHITE WATER! GAME VARIATIONS GAME VARIATION GOAL DO MEN FALL OUT OF THE RAFT?
RIVER SPEED

Game 1: Beginner Raft Race (Good for first time players!) Reach the flags on the
        river bank in the best time. No Slow

Game 2: Speedy Beginner Raft Race Same as Game 1 No Fast

Game 3: Intermediate Raft Race Reach the flags on the river bank in the bst time
        without losing 3 raftsmen. Yes Slow

Game 4: Experts Only Raft Race Same as Game 3. Yes Fast

Game 5: Beginner Riches Ritual Capture the treasure chest and return safely to
        the raft in the best time without losing 3 raftsmen. Yes Slow

Game 6: Intermediate Riches Ritual Same as Game 5. Yes Fast

Game 7: Fortune Seeker's Favorite Score points by picking up as many treasures
        as possible before losing all 3 raftsmen. Yes Starts slow, gets faster.

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REACHING THE ROARING RIVER

Every game starts in the forest. To get to the raft, press the right side of the
disk.

When you run out of the forest to the right, the river appears with your two
buddies waiting in a raft on the beach.

Guide the adventurer to the raft. He automatically jumps off the small cliff and
into the raft as you steer him.

Anytime the explorer goes off the forest screen in any direction except the
right, he is lost forever and control returns to the remaining paddlers in the
raft.

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RIVER RAFTING

To control the raft, you must know which end is the bow (front). The raftsmen's
arms always point to the bow.

To paddle forward (in the direction of the bow), press the top of the disk.

If you press the top of the disk, the raft will move forward, down the river. If
you press the top of the disk, the reaft will move forward, to the right.

To paddle backward, press the bottom of the disk.

To turn clockwise, press the right side of the disk.

To turn counterclockwise, press the left side of the disk.

To get a feel for the controls, try steering the raft while on the beach so you
don't have to contend with the rapids.

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SURVIVING THE CURRENT

Once you shove off shore, you naturally drift with the current.

With the bow of the raft facing downstream, you may increase speed by pressing
the top of the disk.

To stand still in rapids, or backstroke in still water, press the bottom of the
disk.

Patches of yellow signify shoals, or shallow places in the river.

The raft stops when it hits a shoal.

You can push your way out slowly by turning the raft in the direction you want
it to go, then pressing the top of the disk.

Watch out for river hazards!

Whirlpools turn your raft around a few times, causing you to lose control of the
raft temporarily.

Knocking into barrels or the river bank bumps you off course.

Running into rocks bounces the raft, and, in some game, throws a man into the
water.

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MAN OVERBOARD!

You start each game with three raftsmen.

You'll never find more raftsman along the way, so it is important to keep your
party in the raft, and rescue them if they fall out!

When a paddler falls out of the raft, you might be able to save him.

Steer the raft in his direction. When you touch him, he jumps back in the raft.

The swimmer is beyond rescue when:

He floats off the screen.

He runs into a rock.

He is hit by a barrel.

He is sucked into a whirlpool.

If a swimmer washes up on the shoal or the beach, he stays there until you
rescue him, until a barrel hits him, or until raft floats off the screen.

When all three raftsmen fall out of the raft, you can no longer steer the raft
and the game ends. An incomplete time appears for your attempt.

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THE RICHES RITUAL

In games 5, 6 and 7, the river natives want to share their treasures with you
... if you play their ancient trading game according to their rules!

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STOP AT THE WHITE SAND BEACH

Stop at each white beach you can. These only appear on the left bank of the
river.

Use the shoals to help you brake.

To leave the raft, press either of the bottom side buttons.

To jump out to the left of the raft, press the bottom left button.

To jump out to the right, press the bottom right button.

The disc now controls the man on shore. Guide him to the left.

He automatically jumps up a cliff and runs into a forest. An explorer cannot
leave the raft if one of the raftsmen has fallen out and can still be rescued.

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GETTING THE URN

When you reach the forest you will see a number of flags and one valuable golden
urn.

To get the urn without offending Big Kahuna, you and the white native must first
take turns picking up the flags.

One rule of the Riches Ritual: You take one or two flags during one turn. The
native uses this rule to his advantage. You should too!

You start the ritual. Pick up one or two flags.

The native then runs and picks up a flag or two.

Continue taking turns.

Once all the flags are picked up, you must race against the white native for the
golden urn. He's fast! Plan your game so you are closer to the treasure than he
is once all the flags are picked up.

If you claim the golden urn, a count is registered in yellow in the upper left
hand corner and a sound is heard.

Once the urn is claimed, return to the raft and paddle to the next beach.

In Game 7 only, the river tribe leaves money bags for each man in the raft. They
may all be taken at anytime during your visit in the forest.

Anytime you leave the forest and reenter it, the native disappears with all the
treasures. You must paddle to another beach where the Riches Ritual can be
played.

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TRIBAL TABOO!

If you pick up more than two flags in one turn, or the golden urn before all
flags are claimed, Big Kahuna will throw tomahawks at you.

If a tomahawk hits you, lose one man and all treasures earned in that forest.
Control automatically returns to the raft.

If you outmaneuver the tomahawks and return safely to the raft, beware of a
ragin river! Big Kahuna turns the current into white water torrent, until you
play Riches Ritual fairly.

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FINDING THE VALUABLE TREASURE CHEST

If you can claim as many as three urns, Big Kahuna shows his respect by adding a
valuable treasure chest and more golden urns to the game.

To get the treasure chest, first take turns with the native picking up flags, as
before.

After all the flags are claimed, take turns picking up golden urns. You may take
1 or 2 urns per turn.

After all the urns are picked up, race for the treasure chest!

If the urns or chest is taken out of sequence, Big Kahuna gets mad and throws
tomahawks!

In games 5 and 6, the score is determined by how fast you can get the first
treasure chest and return to your raft. This requires you to pick up 3 golden
urns and one treasure chest. This will take at least for visits to the forest.

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FORTUNE SEEKER'S FAVORITE

In Game 7, you score by collecting treasures, each of them having different
values.

You must acquire three golden urns before the valuable treasure chest appears.

After acquiring one treasure chest, you must claim 3 more urns to compete for
another treasure chest.

The number in the upper left hand corner counts the urns for you.

After each Riches Ritual in which you take part, the river current becomes
faster, with more barrels and whirlpools.

Game 7 ends when all three raftsmen are lost.

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SCORING

Games 1 through 6 are timed games. Your score is your time.

The lower the time the better.

If you do not reach your goal when games ends, your time appears with a red "I"
next to it. This stands for "incomplete".

Try to get your best time for a complete game. You know a game is complete when
you reach your goal, and no "I" appears next to the score.

In Game 7, you score points for each treasure picked up, as follows:

Treasure Point Value Order in which it must be taken

Flags 10 First

Golden Urn 200 Second

Treasure Chest 1,000 Third

Money Bags 50 Anytime

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WORDS TO THE WISE

To get down the river, go with the flow. You don't need to steer the raft
constantly.

Try differnet combinations when racing with the native.

Hint: You may have to play one way when there is an even number of flags and
another way when there is an odd number. Figure it out!

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Game Program designed by Douglas A. Fults

©1983 IMAGIC
700024-1 Rev. A
All Rights Reserved 